for (int i=1; i<7; i++) { for (int j=1; j<7; j++) { ar[j,i] = Instantiate(myPrefab) as GameObject; ar[j,i].transform.position = new Vector3(j*20-20, i*20-20, 150); ar[j,i].transform.eulerAngles = new Vector3(180, 0, 0); ar[j,i].name="ob"+i+j; } }