
Global FL_Pitch2#,FL_Yaw2#,FL_Roll2#,FL_XSpeed2#,FL_YSpeed2#,FL_ZSpeed2#
Function FreeLook2(FL_Cam2)
FL_Pitch2#=FL_Pitch2#-(-MouseYSpeed()*0.02) : FL_Pitch2#=FL_Pitch2#/1.2
FL_Yaw2#=FL_Yaw2#+-(MouseXSpeed()*0.02) : FL_Yaw2#=FL_Yaw2#/1.2
MoveMouse (GraphicsWidth()/2,GraphicsHeight()/2)
FL_ZSpeed2#=FL_ZSpeed2#+Float(KeyDown(17)-KeyDown(31))*0.14 : FL_ZSpeed2#=FL_ZSpeed2#/1.14; w & s
FL_XSpeed2#=FL_XSpeed2#+Float(KeyDown(32)-KeyDown(30))*0.14 : FL_XSpeed2#=FL_XSpeed2#/1.14 ; a & d
FL_YSpeed2#=FL_YSpeed2#+Float(KeyDown(19)-KeyDown(33))*0.14 : FL_YSpeed2#=FL_YSpeed2#/1.14 ; r & f
FL_Roll2#=(FL_Yaw2#*1.1)-(FL_XSpeed2#*2.3)
MoveEntity FL_Cam2,FL_XSpeed2#,FL_YSpeed2#+Abs(FL_Roll2#*FL_XSpeed2#)/50,FL_ZSpeed2#
Local cp2#=EntityPitch(FL_Cam2,True)+FL_Pitch2#
If cp2<-89 Then cp2=-89
If cp2>89 Then cp2=89
RotateEntity FL_Cam2,cp2,EntityYaw(FL_Cam2)+FL_Yaw2#,FL_Roll2#
End Function
Graphics3D 1024,768,32,2
SetBuffer BackBuffer()
camera=CreateCamera()
PositionEntity camera,0,2,-10
light=CreateLight()
RotateEntity light,90,0,0
Global Move#=0
Dim cubeABC(11,11,11)
For a=1 To 11
For b=1 To 11
For c=1 To 11
cubeABC(a,b,c)=CreateSphere()
PositionEntity cubeABC(a,b,c),a*2,b*2,c*2
EntityColor cubeABC(a,b,c),128*a,32*b,78*c
Next
Next
Next
While Not KeyDown( 1 )
FreeLook2(camera)
For a=2 To 11
For b=2 To 11
For c=2 To 11
Move#=Sin((MilliSecs()/(50)*(a*b/c*c/a)))
EntityAlpha cubeABC(a,b,c),Move#
ScaleEntity cubeABC(a,b,c),1*Move#,1*Move#,1*Move#
Next
Next
Next
RenderWorld
Flip
Wend
End