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AppTitle "Minimap"
Dim GFX(3)
GFX(0) = 800
GFX(1) = 600
GFX(2) = 16
GFX(3) = 1
Graphics3D GFX(0),GFX(1),GFX(2),GFX(3)
SetBuffer BackBuffer()
Global FPS = MilliSecs()
Global player = CreateSphere()
PositionEntity player,0,2,0
Global cam1p = CreatePivot(Player)
TurnEntity cam1p,30,0,0
Global cam1 = CreateCamera(cam1p)
MoveEntity cam1,0,0,-5
Global l1 = CreateLight(cam1)
Global Boden = CreatePlane()
Global Boden_tex = CreateTexture(16,16)
SetBuffer TextureBuffer(Boden_tex) : Color 155,155,155 : Rect 0,0,16,16 : Color 255,0,0 : Rect 4,4,8,8 : Line 0,0,15,15 : Line 0,15,15,0 : Color 0,0,0 : Rect 0,0,16,16,0 : SetBuffer BackBuffer()
ScaleTexture Boden_tex,8,8
EntityTexture Boden,Boden_tex
;-man ben?igt fr diesen abschnitt die Media-datein--------
;-die man im Samples Order "/castle/castle" finden----------
;-diese einfach in einen "media"-order speichern und--------
;-den im Order abspeichern in dem sich diese Datei befindet-
Global world = CreateCone(); LoadMesh("media/castle1.x")
ScaleEntity world,0.2,0.2,0.2
PositionEntity world,0,-0.5,0
ScaleEntity player,2,2,2
PositionEntity player,0,2,-30
EntityType player,1
EntityType world,2
EntityType Boden,3
EntityRadius player,2
Collisions 1,2,2,3
Collisions 1,3,2,3
;-In der Hauptschleife folgt ein 2.Teil den man nicht------
;-ben?igt wenn man die Media-Dateien nicht haben----------
Const minimap_size = 250
Global minimap = CreateImage(minimap_size,minimap_size) : MaskImage minimap,10,20,30
Global minimap_cam = CreateCamera()
CameraViewport minimap_cam,GFX(0)-minimap_size,0,minimap_size,minimap_size
Global minimap_alpha = CreateImage(minimap_size,minimap_size) : MaskImage minimap_alpha,0,0,255
SetBuffer ImageBuffer(minimap_alpha) : Color 10,20,30 : Rect 0,0,minimap_size,minimap_size : Color 0,0,255 : Oval 0,0,minimap_size,minimap_size : Color 255,0,0 : Oval 0,0,minimap_size,minimap_size,0 : Oval 1,1,minimap_size-2,minimap_size-2,0 : Color 0,0,0 : Oval Minimap_size/2-4,minimap_size/2-4,8,8 : Rect minimap_size/2-2,minimap_size/2-7,4,3 : SetBuffer BackBuffer()
Repeat
If KeyDown(17) Then MoveEntity Player,0,0,+0.5
If KeyDown(31) Then MoveEntity Player,0,0,-0.5
If KeyDown(30) Then MoveEntity Player,-0.5,0,0
If KeyDown(32) Then MoveEntity Player,+0.5,0,0
PositionEntity minimap_cam,EntityX(player),100,EntityZ(player)
RotateEntity minimap_cam,90,EntityYaw(player),EntityRoll(player)
;-2.Teil l?chen wer keine Media-Datein will-
;-forsetzun von eben-------------------------
PositionEntity player,EntityX(player),EntityY(player)-0.2,EntityZ(player)
mxs = MouseXSpeed()
mys = MouseYSpeed()
TurnEntity player,0,-mxs,0
TurnEntity cam1p,mys,0,0
MoveMouse GFX(0)/2,GFX(1)/2
MouseXSpeed() : MouseYSpeed()
;--------------------------------------------
UpdateWorld
EntityOrder minimap_cam,-1
EntityOrder player,1
RenderWorld
CopyRect GFX(0)-minimap_size,0,minimap_size,minimap_size,0,0,BackBuffer(),ImageBuffer(minimap)
SetBuffer ImageBuffer(minimap) : DrawImage minimap_alpha,0,0 : SetBuffer BackBuffer()
EntityOrder minimap_cam,1
EntityOrder player,0
RenderWorld
DrawImage minimap,10,10
Color 255,255,255
Text 10,GFX(1)-30,"TrisRendered() = " + TrisRendered()
Text 10,GFX(1)-15,"F(rames)P(er)S(econd) = " + FPS_return()
Flip
Until KeyHit(1)
End
Function FPS_return()
If FPS < MilliSecs() Then currentframes = 1000/(MilliSecs() - FPS)
FPS = MilliSecs()
Return currentframes
End Function