Graphics3D 1024,768,32,2
SetBuffer BackBuffer()
HidePointer
light=CreateLight()
cam=CreateCamera()
cube=CreateCube()
MoveEntity cam,0,0,-20
Repeat
x#=MouseXSpeed()*0.05
y#=-MouseYSpeed()*0.05
MoveMouse GraphicsWidth()/2,GraphicsHeight()/2
TranslateEntity cube,x,y,0
UpdateWorld()
RenderWorld()
Flip
Until KeyHit(1)
End