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Старый 30.01.2010, 21:13   #20
Crystal
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Ответ: А чё всё по-английски? (срач на тему русского языка в IT)

У меня до сих пор блитц русские буквы не распознаёт, влом научить.
Функции,переменные, и т.д. представлены в виде жестокого транслита,
и мешанины английских слов.

Пример:
Graphics3D 1280,1024,32,1
SetBuffer BackBuffer()
HidePointer



Global God=CreatePivot()
PositionEntity God,0,5,-3
Global camera=CreateCamera(God) 
RotateEntity camera,40,0,0

Global light=CreateLight() 
TurnEntity light,30,20,0

Global plane=CreatePlane() 
EntityPickMode plane,2
planeTexture=LoadTexture("TEX38.BMP") 
ScaleTexture planeTexture,2,2
EntityTexture plane,planeTexture


Global cursor=LoadImage("Data\Cursors\Cursor.BMP")
MidHandle cursor
MaskImage cursor,255,255,255


Global Dom1=LoadMesh("Dom1.3DS")
HideEntity Dom1
Global Dom1_krisha=LoadMesh("Dom1_krisha.3DS")
HideEntity Dom1_krisha
Global Dom1_dver=LoadMesh("Dom1-dver.3DS")
HideEntity Dom1_dver

Global Di=LoadAnimMesh("man2a.b3d")
HideEntity Di




Global stroitelstvo#=0


Type Dom1
Field ent
Field ent_k
Field ent_d
Field pick#
Field Delet
End Type

Type Di
Field ent
Field ent_k
Field ent_d
Field pick#
Field Delet
End Type

Function Dom1(X#,Y#,Z#,P#,YA#,R#,SX#,SY#,SZ#)
c.Dom1=New Dom1
c\ent=CopyMesh(Dom1)
CameraPick(camera,MouseX(),MouseY())
PositionEntity c\ent,X#,Y#,Z#
ScaleEntity c\ent,SX#,SY#,SZ#
RotateEntity c\ent,P#,YA#,R#
c\pick#=1

c\ent_k=CopyMesh(Dom1_krisha)
ScaleEntity c\ent_k,0.01,0.01,0.01

c\ent_d=CopyMesh(Dom1_dver)
ScaleEntity c\ent_d,0.01,0.01,0.01

Return True
End Function

Function Di(X2#,Y2#,Z2#,P2#,YA2#,R2#,SX2#,SY2#,SZ2#)
c.Di=New Di
c\ent=CopyMesh(Di) 
CameraPick(camera,MouseX(),MouseY())
PositionEntity c\ent,X2#,Y2#,Z2#
ScaleEntity c\ent,SX2#,SY2#,SZ2#
RotateEntity c\ent,P2#,YA2#,R2#
c\pick#=1
Return True
End Function


Function BuildingControl()

If stroitelstvo#=1 Then
For cc.Dom1=Each Dom1
CameraPick(camera,MouseX(),MouseY()) 
If cc\pick#=1 And PickedEntity()=plane Then
PositionEntity cc\ent,PickedX#(),0,PickedZ#()
PositionEntity cc\ent_k,PickedX#(),0,PickedZ#()
PositionEntity cc\ent_d,PickedX#(),0,PickedZ#()

If MouseDown(2)=True Then
TurnEntity cc\ent,0,1,0
TurnEntity cc\ent_k,0,1,0
TurnEntity cc\ent_d,0,1,0
End If
If MouseDown(1)=True Then
TurnEntity cc\ent,0,-1,0
TurnEntity cc\ent_k,0,-1,0
TurnEntity cc\ent_d,0,-1,0
End If

If cc\pick#=1 And KeyHit(14) Then
cc\pick#=2
stroitelstvo#=0
cc\Delet=1
End If

If stroitelstvo#=1 And cc\pick#=1 And MouseHit(3)=True Then
cc\pick#=2
stroitelstvo#=0
EntityPickMode cc\ent,2
End If
End If
Next
End If



If stroitelstvo#=2 Then
For c.Di=Each Di
CameraPick(camera,MouseX(),MouseY()) 
If c\pick#=1 And PickedEntity()=plane Then
PositionEntity c\ent,PickedX#(),0,PickedZ#()
If MouseDown(2)=True Then TurnEntity c\ent,0,1,0
If MouseDown(1)=True Then TurnEntity c\ent,0,-1,0
If c\pick#=1 And MouseHit(3)=True Then
c\pick#=2
stroitelstvo#=0
End If
End If
Next
End If
End Function



Function ConstructionsControl()

For c.Dom1=Each Dom1
If EntityDistance(c\ent_k,God)<7 Then
EntityAlpha c\ent_k,0.3
Else
EntityAlpha c\ent_k,1
End If

CameraPick(camera,MouseX(),MouseY()) 

If MouseDown(2)=True And c\pick#=2 And PickedEntity()=c\ent Then
c\pick#=3
End If
If MouseDown(2)=False And c\pick#=3 And PickedEntity()=c\ent Then
c\pick#=1
stroitelstvo#=1
EntityPickMode c\ent,0
End If

		If c\Delet=1 Then
        FreeEntity c\ent
        FreeEntity c\ent_k
        FreeEntity c\ent_d
        Delete c
		End If	
		
Next

End Function





While Not KeyDown(1) 

BuildingControl()
ConstructionsControl()

If KeyDown(32)=True Then TurnEntity God,0,-1,0 
If KeyDown(30)=True Then TurnEntity God,0,1,0 
If KeyDown(31)=True Then MoveEntity God,0,0,-0.05 
If KeyDown(17)=True Then MoveEntity God,0,0,0.05 

If stroitelstvo#=0 And KeyHit(28) Then
stroitelstvo#=1
Dom1(PickedX#(),0,PickedZ#(),0,0,0,0.01,0.01,0.01)
End If

If stroitelstvo#=0 And KeyHit(54) Then
stroitelstvo#=2
Di(PickedX#(),0,PickedZ#(),0,0,0,0.1,0.1,0.1)
End If


If KeyHit(64) Then SaveMap("TestMap.sel")
If KeyHit(65) Then
WorldClear()
LoadMap("TestMap.sel")
End If
If KeyHit(66) Then WorldClear()


RenderWorld 
UpdateWorld

DrawImage cursor,MouseX(),MouseY()

Flip 

Wend 

End


Function WorldClear()

Cls

For d.Dom1 = Each Dom1
FreeEntity d\ent
FreeEntity d\ent_k
FreeEntity d\ent_d
Delete d
Next

For do.Di = Each Di
FreeEntity do\ent
Delete do
Next
End Function


Function SaveMap(Name$)
file=WriteFile(Name$)

For d.Dom1 = Each Dom1
WriteInt file, 1
WriteFloat(File,d\pick#)

WriteFloat file,EntityX(d\ent)
WriteFloat file,EntityY(d\ent)
WriteFloat file,EntityZ(d\ent)
WriteFloat file,EntityPitch(d\ent)
WriteFloat file,EntityYaw(d\ent)
WriteFloat file,EntityRoll(d\ent)

WriteFloat file,EntityX(d\ent_k)
WriteFloat file,EntityY(d\ent_k)
WriteFloat file,EntityZ(d\ent_k)
WriteFloat file,EntityPitch(d\ent_k)
WriteFloat file,EntityYaw(d\ent_k)
WriteFloat file,EntityRoll(d\ent_k)

WriteFloat file,EntityX(d\ent_d)
WriteFloat file,EntityY(d\ent_d)
WriteFloat file,EntityZ(d\ent_d)
WriteFloat file,EntityPitch(d\ent_d)
WriteFloat file,EntityYaw(d\ent_d)
WriteFloat file,EntityRoll(d\ent_d)
Next


For do.Di = Each Di
WriteInt file, 2
WriteFloat file,EntityX(do\ent)
WriteFloat file,EntityY(do\ent)
WriteFloat file,EntityZ(do\ent)
WriteFloat file,EntityPitch(do\ent)
WriteFloat file,EntityYaw(do\ent)
WriteFloat file,EntityRoll(do\ent)
WriteFloat file,MeshWidth(do\ent)
WriteFloat file,MeshHeight(do\ent)
WriteFloat file,MeshDepth(do\ent)
WriteFloat(file,do\pick#)
Next
CloseFile(file)
End Function





Function LoadMap(Name$)

stroitelstvo#=0

file=ReadFile(Name$)

While Not Eof(file)

Load = ReadInt(file)
Select Load

	Case 1
		c.Dom1=New Dom1
		c\ent=CopyMesh(Dom1)
		c\ent_k=CopyMesh(Dom1_krisha)
		c\ent_d=CopyMesh(Dom1_dver)

		c\pick#=ReadFloat(File)
		a1#=ReadFloat(File)
		a2#=ReadFloat(File)
		a3#=ReadFloat(File)
		a4#=ReadFloat(File)
		a5#=ReadFloat(File)
		a6#=ReadFloat(File)	
		
		a7#=ReadFloat(File)
		a8#=ReadFloat(File)
		a9#=ReadFloat(File)
		a10#=ReadFloat(File)
		a11#=ReadFloat(File)
		a12#=ReadFloat(File)
		
		a13#=ReadFloat(File)
		a14#=ReadFloat(File)
		a15#=ReadFloat(File)
		a16#=ReadFloat(File)
		a17#=ReadFloat(File)
		a18#=ReadFloat(File)	
 
		ScaleEntity c\ent,0.01,0.01,0.01
		PositionEntity c\ent,a1#,a2#,a3#
		RotateEntity c\ent,a4#,a5#,a6#
		
		ScaleEntity c\ent_k,0.01,0.01,0.01
		PositionEntity c\ent_k,a7#,a8#,a9#
		RotateEntity c\ent_k,a10#,a11#,a12#

		ScaleEntity c\ent_d,0.01,0.01,0.01
		PositionEntity c\ent_d,a13#,a14#,a15#
		RotateEntity c\ent_d,a16#,a17#,a18#

        EntityPickMode c\ent,2

	Case 2

		co.Di=New Di
		co\ent=CopyMesh(Di) 

		X2#=ReadFloat(file)
		Y2#=ReadFloat(file)
		Z2#=ReadFloat(file)
		P2#=ReadFloat(file)
		YA2#=ReadFloat(file)
		R2#=ReadFloat(file)
		SX2#=ReadFloat(file)
		SY2#=ReadFloat(file)
		SZ2#=ReadFloat(file)
		co\pick#=ReadFloat(file)

		PositionEntity co\ent,X2#,Y2#,Z2#
		ScaleEntity co\ent,0.005,0.005,0.005
		RotateEntity co\ent,P2#,YA2#,R2#


End Select

Wend
CloseFile(file)

End Function
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